Peer-Reviewed Journal, Conference Papers, and Book Chapters
- Chang, Y.-L. B., Scott, S. D., Hancock, M. (2016) Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation. C. Anslow, P. Campos & J. Jorge, (Eds.), Collaboration Meets Interactive Spaces. Springer international publishing, pp. 203-232
- Chang, Y.-L.B., Fong, C., Tse, E., Hancock, M., Scott, S.D. (2015). "Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms. Interactive Tabletop and Surfaces, pp. 73-82. (Video)
- Chang, Y.-L.B., Scott, S.D., Hancock, M. (2014). Supporting Situation Awareness in Collaborative Tabletop Systems with Automation. Interactive Tabletop and Surfaces, pp. 185-194 (Video)
- Chang, Y.-L.B., Mengual, M., Parfett, B., Graham, T.N., Hancock, M., Scott, S.D. (2013) Improving Awareness of Automated Actions using an Interactive Event Timeline. Interactive Tabletop and Surfaces, pp 353-356
- Ion, A., Chang, Y.-L.B., Haller, M., Hancock, M., Scott, S.D. (2013) Canyon: Providing Location Awareness of Multiple Moving Objects in a Detail View on Large Displays. Human Factors in Computing Systems (CHI), pp 3149-3158. **Best Paper Honourable Mention Award (awarded to less than 5% of 2000 submissions)** (Video)
- Tory, M., Staub-French, S., Huang, D., Chang, Y.-L., Swindells, C., Pottinger, R. (2013) Comparative Visualization of Construction Schedules. Automation in Construction, vol. 29, pp. 68-82
- Chang, Y.-L.B. (2012) Improving Awareness of Automated Actions within Digital Tabletops. Interactive Tabletop and Surfaces, pp. 283-288
- Chang, Y.-L.B., Scott, S.D., Hancock, M., Pape, J., Graham, T.C.N. (2012) Improving the Social Gaming Experience by Comparing Physical and Digital Tabletop Board Games. In Extended Proc. 4th International Conference on Fun and Games, Presented in Workshop on Conceptualising, Operationalising and Measuring the Player Experience in Videogames, pp. 108-111
- Cheung, V., Chang, Y.-L.B., Scott, S.D. (2012) Communication Channels and Awareness Cues in Collocated Collaborative Time-Critical Gaming. Computer Supported Cooperative Work (CSCW), pp. 569-578
- Wallace, J.R., Pape, J., Chang, Y.-L.B., McClelland, P. J., Graham, T.C.N., Scott, S.D., Hancock, M. (2012) Exploring Automation in Digital Tabletop Board Games. In Proc. Computer Supported Cooperative Work Companion, pp. 231-234
- Chang, Y.-L., Alencar, P., Barrenechea, E., Blanco, R., and Cowan, D. (2012) Context-Aware Systems: Models and Functionality. In P. Alencar & D. Cowan (Ed.), Handbook of Research on Mobile Software Engineering: Design, Implementation and Applications. Engineering Science Reference, pp. 427-441
- Chang, Y.-L., Zhang, N., and Lank, E. (2010) Perception and Decision Making on Electronic Tax Software for the Younger Population. In Proc. 10th European Conference on e-Government, pp. 99-106
- Chang, Y.-L., Barrenechea, E., and Alencar, P. (2010) Dynamic User-Centric Mobile Context Model. In Proc. 5th International Conference on Digital Information Management, pp. 442-447
Presentations
- Awareness Support for Decision-making Applications. Available on joinlearners.com by UXR Collectives, December 2020
- Research “in-the-wild”. Presented to 希平方, Taipei, Taiwan, October 14, 2016
- Supporting Awareness in Large Collaborative Virtual Workspaces for BYOD Classrooms. Presented to University of Waterloo CS 349 students (User Interfaces), Waterloo, ON, April 2, 2015
- UX Workshop on Rapid Prototyping. Presented to University of Waterloo WaterlooUX (Waterloo User Experience Design Club), Waterloo, ON, March 25, 2015
- Chang, Y.-L.B., Scott, S.D., Hancock, M., (2014). Improving Situation Awareness with an Interactive Event Timeline in Collaborative Tabletop Interfaces. Presented at The 5th Annual GRAND Conference (Graphics, Animation and New Media), Ottawa, ON, May 14-16, 2014
- Chang, Y.-L.B. Improving Awareness of Automated Actions within Digital Tabletops. Presented at The 14th Annual Human Factors Engineering Inter-University Workshop, Waterloo, ON, November 16, 2013